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Quests Volume One: The Paths of Water and Air
The Path of Water
Hinrik survives the battle outside the walls of Moriana, battered and hurt. He drags himself to the River Ondan to put an end to his misery.
But it’s just the beginning of a new life of discoveries about himself and the world, a quest for his true calling in life. He is a half-blood and must learn what it means with the help of Bellinda the healer and Keneith the magic user.
The warrior, the healer and the magic user are all outsiders or outcasts looking for a place to call home in a hostile world, away from the aggressively expanding Varian and Blackmore Kingdoms.
A story of the northern kingdoms of Silvery Earth with magic and pain, loss and rebirth.
The Path of Air
Sayla is the best archer of her hometown, thanks also to her keen eyesight that allows her to see the Sila flying over, too distant for normal Human eyes. When her maimed Sila mother hints to the fact that she was actually born with wings, she leaves her hometown to go looking for other winged beings and get in touch with her Sila blood.
A journey of self-discovery for Sayla and her best friend Keenan who is also madly in love with her and ready to do everything to give her back her wings. Eagles, hawks and other birds of prey help them along the way, until they discover the hidden past of Sayla’s parents.
The north-east of Varia seen through the eyes of two young people leaving home for the first time.
Cover art by Shafali Anand, maps by Federico Distefano.